How to Feed your Goblins
Now that the Farming Update is out, it’s a good time to take a comprehensive look at how to feed your goblins.
Now that the Farming Update is out, it’s a good time to take a comprehensive look at how to feed your goblins.
Here are some more new features from our Farming Update!
In our September roadmap, we said our next big update would be the Farming Update. And here it is!
My son can see the death-folk. He’s been a seer ever since he got drunk in Kittilä and took a dead body into his arms.
Ancient Finnic people would watch migrating birds flying south for the winter, and imagine - quite correctly! - that they must be headed somewhere warm. Thei...
With Early Access just around the corner, it’s time to update our roadmap!
When there was such a person who could talk the old folk in the graveyard into moving, he used to be called a wizard.
Hello campers!
Level up your goblins!
Now that the Goblin Camp demo is out in Next Fest, it’s time to update our roadmap!
An update to the Goblin Camp demo has been released today on Steam.
Thou hast from the tree descended, Glided from the aspen branches, Slippery the trunks in autumn, In the fog-days, smooth the branches. Golden friend of fen ...
We’re very happy to announce that the Goblin Camp demo is now available, and will be featured in Steam’s Endless Replayability Fest! You can download the dem...
A game of Goblin Camp starts when a group of goblins find a portal from the underworld to the middle world, and decide to go see what’s on the other side. Th...
One of your most important tasks in Goblin Camp is to feed the population of your camp. If goblins don’t get enough to eat, they’ll start getting weaker, and...
Ever since Sid Meier’s Civilization (1991), we’ve all loved the idea of a tech tree. So it was pretty clear to us that Goblin Camp would have one. In this bl...
We are delighted to announce that Korppi Games has secured permission to use materials from the Finnish Literature Society’s collection of folk tales in Gobl...
Goblins, and for that matter all creatures, need code to tell them how to act. In Goblin Camp our goblins must be able to fend for themselves. They need to f...
Shall I bring these songs together From the cold and frost collect them? Shall I bring this nest of boxes, Keepers of these golden legends, To the table in m...
Korppi Games is very proud to present our first road map for Goblin Camp!
Our first gameplay trailer is here! View it below or on Youtube.
Earlier on the blog, I talked about Finnic paganism, that is, the culture of the people whose descendants would later become the Finns. Researchers believe t...
Happy holidays to all of you, from all of us at Korppi Games. See you next year!
Jobs are a very important part of Goblin Camp; after all, they’re how everything in and around the camp gets done! That’s why managing your jobs is a key ski...
Life in the northern forests can be dangerous. One of the first creatures that goblins are likely to encounter as a dangerous enemy is the wolf.
Today I want to introduce one of the key interface elements in Goblin Camp: the stock manager.
There are effects that we want to apply to the whole map in Goblin Camp, such as changing seasons tile by tile or having snow gradually melt. When a season c...
So what do goblins have to do with Finnic mythology anyway?
Did the ancient Finnic people use wooden armor?
Goblin Camp is set in a forest, and that’s no coincidence. Where Tolkien’s goblins were only really comfortable underground, and the goblins of the Warhammer...
We talked about farming in last month’s Devlog, and I thought I’d return to the subject from a design perspective. So I’m going to talk briefly about how far...
One of the key inspirations for Goblin Camp is Finnish or Finnic paganism. This is the ancient, pre-Christian culture of the people who would later become th...
Hello, this is the first Goblin Camp devlog. We’ll post these devlogs every now and then to highlight some of the work we’ve been doing lately.
You may well have! The original Goblin Camp appeared online in 2010 as a solo project by Ilkka Halila, now our CEO and CTO. Full disclosure: he is my younger...