Jobs, and How Your Goblins Do Them
Jobs are a very important part of Goblin Camp; after all, they’re how everything in and around the camp gets done! That’s why managing your jobs is a key ski...
Jobs are a very important part of Goblin Camp; after all, they’re how everything in and around the camp gets done! That’s why managing your jobs is a key ski...
Life in the northern forests can be dangerous. One of the first creatures that goblins are likely to encounter as a dangerous enemy is the wolf.
Today I want to introduce one of the key interface elements in Goblin Camp: the stock manager.
There are effects that we want to apply to the whole map in Goblin Camp, such as changing seasons tile by tile or having snow gradually melt. When a season c...
So what do goblins have to do with Finnic mythology anyway?
Did the ancient Finnic people use wooden armor?
Goblin Camp is set in a forest, and that’s no coincidence. Where Tolkien’s goblins were only really comfortable underground, and the goblins of the Warhammer...
We talked about farming in last month’s Devlog, and I thought I’d return to the subject from a design perspective. So I’m going to talk briefly about how far...
One of the key inspirations for Goblin Camp is Finnish or Finnic paganism. This is the ancient, pre-Christian culture of the people who would later become th...
Hello, this is the first Goblin Camp devlog. We’ll post these devlogs every now and then to highlight some of the work we’ve been doing lately.
You may well have! The original Goblin Camp appeared online in 2010 as a solo project by Ilkka Halila, now our CEO and CTO. Full disclosure: he is my younger...